AI Insights · Timothy · July 2021
Top 5 City Building Games on Android in El Salvador: Q2 2021
An overview of the performance of the top 5 city building games on the Android platform in El Salvador during the second quarter of 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top 5 city building games on the Android platform in El Salvador demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each of these games fared, based on data from Sensor Tower.
SimCity BuildIt
Throughout Q2 2021, SimCity BuildIt from ELECTRONIC ARTS saw its weekly revenue fluctuate, peaking at $77 in the final week of March and then gradually declining to $7 by the end of June. Weekly downloads also showed a downward trend, starting at 181 and dropping to 97 over the same period. Active users experienced a gradual decline from 1990 to 1501.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out, also from ELECTRONIC ARTS, had a more stable performance. Weekly revenue saw a low peak of $28 in mid-June, while weekly downloads fluctuated, starting at 715 and ending at 548. Active users remained relatively steady, starting at 3248 and ending slightly lower at 3101.
Merge Friends - Fix the Shop
Merge Friends - Fix the Shop by Potato Play showed modest revenue, peaking at $44 in the week of May 10. The game had a significant spike in downloads in early May with 228, but this number dropped to 0 by the end of June. Active users also saw a peak at 179 in early May, followed by a decline to 29 by the end of June.
Megapolis: City Building Sim
Megapolis: City Building Sim from Social Quantum Ltd experienced a consistent increase in downloads, peaking at 836 in the week of June 21. Revenue peaked at $26 in late May. Active users saw a steady increase, reaching 899 by mid-June and maintaining high engagement levels through the end of the quarter.
Global City: Building Games
Global City: Building Games by MY.GAMES B.V. had a modest performance. Weekly revenue hovered at low values, peaking at $12 in early April. Downloads fluctuated, with a peak of 138 in late March and dropping to 0 by the end of June. Active users started at 122 and declined to 34 by the end of the quarter.
For more insights and detailed analytics on these applications, visit Sensor Tower.